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The Phantom of the Opera
Mahi Gaming
Technical Designer
For The Phantom of the Opera, I created symbol animations, environmental effects, and visual effects using SPINE and in-engine tools. Additionally, I implemented image assets and visual effects within the game engine, optimizing for performance and file size. I also tracked, managed, and resolved animation and presentation bugs throughout development.
Joshua M. Damiani
Animation Development
joshuamdamiani@gmail.com
612.481.1363
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